The Mission:
Tasks can often change in a fast-paced development team, so this mission includes but not limited to the following tasks:
- Be creative in creating realistic&breath-taking environments with an eye toward differed appearance&art direction, joy of exploration, and signal scenario spots for different types of single player campaign missions’ maps.
- Be extremely passionate about working together with gameplay designers and narrative writer to drive your vision throughout the stages of development: art concept, block mesh map, details and lighting
- Be fluent and proven to master building realistic&breath-taking game levels using tools such as Unity, Unreal, Max, Maya and etc within the game industry.
- Lead a team of level designers from design concept through planning, iterating, play testing, and polishing maps.
- A positive, communicative and problem-solving thinking&attitude towards conflicts between fantasy ideas of gameplay designs and map’s design&optimization
- Experience in 3D environment modeling with polished detailed .
- Ability to conceptualize design ideas and communicate those ideas to the team.
The Gears needed:
- We want to see the work you made before that could blow our minds.
- Be a a very important role of at least 1 AAA shipped titles .
- Dedication to deliver the best and most intriguing game levels for an epic FPS game experience.
- Ability to conceptualize original game mechanics and level settings, and push them through to completion.
- Excellent written and oral communication skills.
- The ability to quickly learn new engines and game technologies.
- Ability to dissect level and game design in recent games (discuss what you like/don't like).
- Strong documentation skills (show your organizational skills through your design docs).
The Life at our studio:
- We provide commanding salary in the local area and we provide high quality accommodation for foreigners who are new to our city.
- Simply just pack your luggage and come to our studio, enjoy the development process and we’ll sort out all the rest problems for you.
- We don’t do those KPI staff to measure employee performance, but we expect you to put your heart to the work, treat it like building your monument of your career as all projects here are either epic or creatively new, worthy spending a lot of time&effort to make it perfect .
- Always there’s an open discussion between all the people, there’s no life-invading bureaucracy or any life-wasting office politic in our studio as we all come here to aim to deliver the best possible game for the gamers across the world.
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Job Category: GAMEDESIGN