The Mission:
There’re so many FPS or TPS games across all eras on the market, and those game create even more Shooting game characters than ever. How to make our Characters stand out from the rest other games? That’s the mission!
Tasks can often change in a fast-paced development team, so this mission includes but not limited to the following tasks:
- Share your knowledge and experience of character art in the games industry.
- Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters for world-class player experiences.
- Research subject matter relating to objectives to ensure an authentic experience.
- Be a trusted gatekeeper for performance, efficiency, and quality.
- Define team goals, action plans, and schedules for the project.
- Empower artists to thrive on open and welcome constructive criticism.
- Champion best practices and advocate towards streamlining tools and processes.
- Interface with other teams to ensure art requirements and plans are understood.
- Contribute creative and original ideas towards all aspects of game production and development.
The Gears needed:
- A polygon-efficient mined & story-based thinking of designing character
- 8+ total years in the games industry working in an art capacity, with at least 3 shipped title in the AAA console / PC space.
- 2+ years and at least 1 shipped title as a Lead Character Artist.
- Ability to lead by example echoed through a professional and egoless personality.
- Strong understanding of creating character art assets in multiple major 3D and 2D packages (3DS Max or Maya, Zbrush, Photoshop, and Substance) for console hardware (Xbox, PS, PC).
- Excellent understanding of Physically Based Rendering systems and techniques.
- Possesses in-depth understanding of game engines, pipelines, and processes.
- Comprehensive understanding of human anatomy, and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modelling.
- Rock-solid communication and problem-solving skills.
- Proven ability to thrive in a challenging and often ambiguous environment.
- Strong understanding of game art with ability to clearly discuss modern trends.
- Inspiring portfolio demonstrating focus and commitment to realistic characters and current gen 2D/3D asset creation; ideally demonstrating organic and hard surface character, clothing, and equipment/accessory models with high-quality materials and textures.
Extra Points:
- Familiarity with creating character assets from photogrammetry.
- Strong traditional art foundation.
- History of playing a variety of game genres .
The Life at our studio:
- Simply just pack your luggage and come to our studio, enjoy the development process and we’ll sort out all the rest problems for you.
- We don’t do those KPI staff to measure employee performance, but we expect you to put your heart to the work, treat it like building your monument of your career as all projects here are either epic or creatively new, worthy spending a lot of time&effort to make it perfect .
- Always there’s an open discussion between all the people, there’s no life-invading bureaucracy or any life-wasting office politic in our studio as we all come here to aim to deliver the best possible game for the gamers across the world.
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Job Category: Art